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Illustrator Draftsman 3 & 2 - Volume 2 Standard Practices and Theory
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Acronyms

CHAPTER 6 PARALLEL  PROJECTIONS Overview Introduction All objects that you as a Illustrator Draftsman draw are three dimensional. The problem facing you is presenting three dimensions (length, width, and depth) on a two-dimensional plane, which is your drawing surface. In the last chapter we discussed depicting length, width, and depth pictorially in perspective projections. In this chapter, three-dimensional objects drawn on two-dimensional surfaces in a way that exposes and explains each surface of the object is called parallel projections. Parallel projections are used in technical drawing and drafting applications. Objectives The material in this chapter enables you to do the following: Define  and  identify  parallel  projections. Recognize the characteristics of oblique parallel projections. Identify the primary difference between oblique cavalier and cabinet projections. Recognize the characteristics of orthographic parallel projections. Name the three types of axonometric projections. Identify predominant features in isometric projections. Recognize the differences between first- and third-angle projections. Continued  on  next  page 6-1

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