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Summary
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Illustrator Draftsman 3 & 2 - Volume 2 Standard Practices and Theory
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Acronyms

Overview CHAPTER 5 PERSPECTIVEPROJECTIONS Introduction The  principal  device  for  spatial  representation  that  creates  the  illusionistic  third dimension  on  two-dimensional  surfaces  has  been  perspective.  Refinements during  the  Renaissance  and  the  subsequent  development  of  photography  in  the nineteenth  century  reenforced  perspective  as  the  natural  and  standard  method  of representation.  By  the  end  of  the  nineteenth  century,  artists  exposed  to  art  from non-western  cultures  challenged  the  confinements  of  absolute  perspective  to develop abstract and expressive representations. An understanding of perspective  helps  you  create  more  realistic  imagery.  Before  you  can  coherently create  abstract  art,  you  should  understand  the  principles  of  perspective.  Study  the works  of  Albrecht  Durer  for  examples  of  superb  draftsmanship  and  perspective representation. In contrast, study the work of Marcel Duchamp, whose expressive  distortions  of  perspective  and  perception  led  into  the  Futurism movement  in  1909. Objectives The material in this chapter enables you to do the following: Distinguish  between  parallel  and  perspective  projection. Define  one-point  perspective. Define  two-point  perspective. Define  three-point  perspective. Recognize  the  differences  in  three-point  perspective  and  isometric  projection. Evaluate key features in drawings and check for technical accuracy and completeness. Continued  on  next  page 5-1

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